I thought the original Prison Architect did a quite task of letting you build various kinds of jails, and letting you try to effect the rates of recidivism among your population. It appears the next expansion is going further down the rebah path, though.
Prison Architect: Second Chances will introduce new methods to prepare your population for life after prison, from animal therapy to conflict resolution classes. There’s a trailer below.
Man, I dislike Prison Architect’s trailers. It’s dicey enough to build a management game about building a jail commercial complex, but every time there’s a cutes-y, joke-y trailer including some saucy crims, I want to run a mile. It’s a far cry from the base game’s uncomfortably stark cartoons.
I’m onboard with the upgrade itself, more so than current efforts like Going Green or Island Bound. The new programs it introduces eliminate inmate’s negative trailers and improve their behaviour, and great behaviour can trigger their sentences to be decreased. I like the concept of building my inmates a bakeshop – although at a specific point most likely I must simply go play a different video game.
Second Chances will launch in around 3 weeks on June 16th.
(The most enjoyable I’ve ever had playing Prison Architect stays that time in Escape mode when a bug turned me invisible.)