Resident Evil Village– a bad compromise?(Picture: Capcom)A reader is dissatisfied by the latest Resident Evil follow up and blames Capcom’s reliance on focus groups and trying to be an action video game.
I have actually been a Resident Evil fan for over 25 years now and consider myself something of a specialist on the series. Well, not actually. Not compared to those individuals that have homes filled with souvenirs or can memorise the contents of every document, but I have actually played all, or at least most, of the games and absolutely consider myself as a fan. It is with a heavy heart I have to confess to myself that Resident Evil Village is not really great.
Since Resident Evil 4 there has actually been an uneasy internal battle at Capcom, in between desiring to continue the series in the way in which it became famous, as the father of survival scary, and attempting to make it more mainstream (i.e. more rewarding). Although Resident Evil has actually constantly done all right for itself adult rated horror video games are never ever going to be enormous sellers, not compared to something like Call Of Duty or even Monster Hunter.
So what’s taken place given that is Resident Evil has been on a roller-coaster of trying to make the series more of an action video game and then responding to everyone disliking that and making something scary once again. That occurred most recently with Resident Evil 7, which although it had its defects had an extremely scary tone and yet was still tacky and had lots of action. I believed it was a very great mix, specifically as the first in what is essentially a reboot series, and I eagerly anticipated see how that would be followed up.
Regrettably, it’s right away apparent that Village is not thinking about being scary. It doesn’t even truly try, and I was not shocked to find Capcom admitting that this was purposeful and that the video game was indicated to be ‘tense’ and not frightening. And why did they do this? Since people had actually complained– most likely in some sort of focus group post-mortem– that 7 was too scary. Ugh.
Capcom had the sales to prove that Resident Evil 7 succeeded and well liked, so why immediately try and reverse that with the follow up? Homeowner Evil fans might not always concur however the last thing they desire is some PG-13 design scary game that’s not going to please anyone.
Village falls in between two stools and it’s not surprising to see its launch was underwhelming, selling less than all the other recent video games other than Resident Evil 3 (do not get me begun on that one). It’s clearly going to do well however it’s no record-breaker and didn’t even outsell Super Mario 3D World, which is a single format video game that’s not even brand brand-new however a remaster.
Compromises are not satisfying. They’re typically made out of some mad desire to please everybody, as if that has actually ever been possible for anything. I now fully expect Resident Evil 9 to be scary again, then for Capcom to get the concept that this time Resident Evil can be a big mainstream action game and so Resident Evil 10 will be another wish-washy compromise that necessitates another rethink and … you get the idea.
Simply stop it. It’s Resident Evil, it’s a survival horror video game. It has its fair share of action, however it is primarily about horror. And cheese, but Village can’t get that right either. The script is dumb rather than funny and the efforts to get wacky with the Heisenberg boss battle or the fish man whose name I can’t remember just discovered as trying too hard. As anyone that has ever had it out of a can will inform you, fake processed cheese is simply no good. It’s got to be natural or it leaves a bad taste in your mouth.
And what about Lady Dimitrescu? Capcom’s focus group wasn’t much assistance there, was it? Minus her boss battle if you’ve seen all the trailers for Village you’ve essentially considering that the entirety of her screen time. Capcom obviously had no idea what they had with her and so she’s ended up being lost in favour of fish young boy and a knock-off Magneto.
The very best part of the video game is Donna Beneviento’s area, although it’s so brief it again suggests that Capcom didn’t know what they had. It’s also the only part which is both a) scary and b) attempting anything brand-new, which is important for Resident Evil getting to its 50th anniversary.
I won’t pretend Village is dreadful however it’s my least preferred since Resident Evil 6. What’s most distressing is the reason for why it’s like this. Capcom needs to stop listening to focus groups and let their developers make what they wish to make. Accept what Resident Evil is and try to honour its tradition, not water it down.
By reader Sparky
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Ever considering that Resident Evil 4 there has actually been an unpleasant internal battle at Capcom, in between desiring to continue the series in the manner in which it ended up being famous, as the daddy of survival scary, and attempting to make it more mainstream (i.e. more lucrative). What’s occurred since is Resident Evil has been on a roller-coaster of trying to make the series more of an action game and then reacting to everyone disliking that and making something scary again. Town falls in between two stools and it’s not unexpected to see its launch was underwhelming, offering less than all the other recent video games except Resident Evil 3 (don’t get me started on that one). It’s Resident Evil, it’s a survival scary game. I won’t pretend Village is dreadful however it’s my least preferred considering that Resident Evil 6.