Quest 2 Continues to Grow by Leaps and Bounds Among VR Headsets on Steam – Road to VR
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Each month Valve collects info from Steam users to figure out some standard statistics about what kind of hardware and software is utilized by the platform’s population, and to see how things are changing in time, consisting of the usage
of VR headsets. The data shared in the study represents the number of headsets linked to Steam over a given month, so we call the resulting figure ‘monthly-connected headsets’ for clarity; it’s the closest official figure there is to ‘regular monthly active VR users’ on Steam, with the caution that it just tells us the number of VR headsets were connected, not how many were really used.
While Valve’s information is a helpful method see which headsets are most popular on Steam, the pattern of monthly-connected headsets is obfuscated since the data is given solely as percentages relative to Steam’s population— which itself is an unstated and constantly changing figure.
To demystify the data Road to VRkeeps a design, based upon the historical study information along with main information points directly from Valve and Steam, which aims to remedy for Steam’s altering population and approximate the real count— not the percent— of headsets being used on Steam.
Monthly-Connected Headsets Following three months of continuous development, and a new record high last month, the variety of monthly-connected VR headsets on Steam dropped a little in April to 2.22% (− 0.08%), which we estimate to be about 2.85 million monthly-connected headsets.
Looking at VR adoption on Steam compared to some other metrics provides an idea of how VR stacks up. At 2.22%, VR adoption on Steam is gradually encroaching on the overall variety of MacOS users utilizing Steam on a regular monthly basis, while the development of users with 8
+CPU cores is so far outmatching VR. Share of VR Headsets on Steam Looking at the breakdown of private headsets in usage on Steam, we can see that Quest 2 continues to grow in share by leaps and bounds. Last month the headset reached 27.79 %(+3.54%) of the share of headsets on Steam, it’s second largest monthly gain on record. To put this level of growth into point of view, Valve Index, another significant headset on the platform, grew in share by just a small portion to 16.39% (+0.02%) compared to Quest 2.
Quest 2’ssubstantial growth in share came at the expenditure of Facebook and non-Facebook headsets alike: HTC Vive at 11.38% (− 0.86%), initial Rift at 6.29%(− 0.78 %), Rift S at 20.25% (− 0.71%), Windows Mixed Reality at 5.81% (− 0.69%), and a handful of smaller sized losses from less typical headsets.
Quest 2’s growth has actually also pressed the share of all Facebook headsets on Steam to brand-new heights, reaching almost 60% of monthly-connected headsets in April.
Meanwhile, the share of all HTC headsets on Steam dropped to 15.50% (− 1.01%), making Valve the second largest headset supplier on Steam for the very first time, with its single Index headset holding 16.39% (+0.02%) share.