Feature: Zelda: Twilight Princess Flipped World On Wii Made Me Go A Little Cucco – Nintendo Life
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To commemorate the 35th anniversary of The Legend of Zelda, we’re running a series of functions looking at a specific element– a style, character, mechanic, something, location or memory else totally– from each of the mainline Zelda games. Today, Gavin is sorry for the reality that he let a small, unimportant detail ruin his time with a unusual and wonderful video game …
There’s a lot I could talk about when it pertains to The Legend of Zelda: Twilight Princess. I might go on about its weird cast of characters– oddball suppliers, shadowy twilight figures, Yetis– or look into its themes of duality and otherness. I might dissect the collection of canines, wolves and felines it features (verbally dissect, of course), or wax lyrical over the majesty of its Hyrule Field theme. I might gladly split out a thousand words on the casual Midna and her function as– surprise!— a non-annoying sidekick, or examine its soft art style; the realisation of the grittier, more ‘practical’ Zelda lots of fans had actually desired Wind Waker to be.
Plenty of retrospective fodder, then. To this day my overriding memory of the first Zelda video game to launch on 2 consoles near-simulateously is how the Wii variation turned the whole kingdom of Hyrule on its Y-axis and I invested my entire playthrough stressing over it. It chomped at me as I attempted and entered each new area to picture what the ‘real’ variation of the game was– the one which much better fit my ideas of Hyrule’s canonically recognized location. Yeah, however the other method round my mind would duplicate over and over, and I simply could not shake it. Whenever I got my Wiimote and Nunchuk and fired up this brand name brand-new Zelda adventure, the idea existed, sticking around like a winter fart in a new automobile.
It’s really rather silly when you think of it. The topography of Link’s homeland modifications in practically every video game, and while you’ll sometimes see familiar areas at familiar compass points, there’s absolutely no reason to anticipate that Death Mountain and the Gorons will constantly be found in the North East or that you’ll always discover Lake Hylia in the South West. Breath of the Wild plonks the Lost Woods right next to Death Mountain– it’s no biggy. Hyrule is a place where legend and area are fluid principles, totally free to be reinterpreted, reconfigured and retold in various methods.