Crysis Remastered gets upgraded for Xbox Series X/S and PlayStation 5 – Eurogamer.net
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DF gets an early appearance at the Xbox spot with PS5 to follow.
Crysis Remastered is being covered with assistance for the new wave of consoles and Digital Foundry managed to get access to Xbox Series X and Series S develops of the upgrade ahead of launch. Crysis Remastered on Xbox Series consoles gets the full DF treatment, courtesy of John Linneman and Alex Battaglia.Still, the headline feature of the update is the support for the new generation of console hardware with both Series consoles benefiting from some potentially cool upgrades. Efficiency mode tackles 1080p at a target 60 frames per second on both Xbox devices, while quality mode intends for 2160p at 60fps on Series X and a capped 30fps on Series S. Meanwhile, ray tracing mode runs at best at 1440p60 on Series X with a capped 1080p30 on the junior console. Ray tracing mode does not quite hit the target for Series X owners: it’s the least performant mode of the bunch, with the heaviest drops from the target 60 frames per 2nd, to the point where not even a VRR display screen can smooth over the experience. Eventually, we can’t rather achieve the console 60fps dream on Xbox Series consoles with this brand-new patch- and bearing in mind performance levels accomplished on Xbox One X, that is a little disappointing.
Crysis Remastered is being patched with assistance for the new age of consoles and Digital Foundry handled to get access to Xbox Series X and Series S develops of the upgrade ahead of launch. Owing to the method ‘back-compat plus’ titles are distributed, we can’t take a look at the PlayStation 5 construct up until it releases but the good news is, the wait there shouldn’t be too long: we were informed today that the patch is out now – and we’ll upgrade this post with PS5 impressions as quickly as we are able.
Similar to the just recently launched 2.1 upgrade for the PC variation, there are a lot of additions, improvements and tweaks to the game beyond the support for the brand-new consoles. Taking pride of location in the list of upgrades is the inclusion of the Ascension level, a phase so taxing that it was previously removed totally from all console versions of the video game. Welcome is the inclusion of Nanosuit mode swapping more in line with the PC original (this may have arrived in a previous update, however certainly wasn’t present at launch – regardless, it’s a good feature and works well).
There is the sense that we’re still missing out on some features found in the 2007 video game, removed for the Xbox 360 and PlayStation 3 variations and which still have not been brought back for Crysis Remastered. The granularity of damage found in the original still hasn’t been covered, volumetrics still aren’t on par with the PC original and this effect is completely missing out on in the reanimated Ascension phase, even it is present on the PC variation of Crysis Remastered. Other OG Crysis functions are likewise pared back or missing: plant life animation still runs at a lower update speed than the remainder of the game, while explosions still don’t have any effect on foliage.