Big Cyberpunk 2077 patch tackles the police, driving and adds new “unstuck” feature – Eurogamer.net

CD Projekt has announced details of Cyberpunk 2077’s next huge patch.Patch 1.2, which was postponed from February to the 2nd half of March following the destructive CD Projekt cyber attack, makes some changes to parts of the video game that were criticised at launch, including the authorities and driving. The modifications are laid out in a series of videos, below. Here’s the rundown: Copswill not generate quickly behind you when you’re naughty.”This is a crucial action in resolving the behaviour of the authorities in our video game,”CD Projekt said.”It should reduce the problem of NPCs generating behind players’ backs and create an impression that it takes a while for

the police to get here at the crime scene after the crime has actually been reported. We’ve likewise added a reconnaissance’drone ‘system to develop the feeling of the police assessing the scenario.”There’s a”more fluid driving experience”even when the frame-rate drops.” Analysing feedback on our driving model recommended a lot of players were having issues with the speed of the steering,”CD Projekt said.”Most grievances originated from players using keyboards on PC or were on platforms with lower frame-rates, and focused around how difficult

it was to keep cars and trucks off the pathways and such.” We have included a Steering Sensitivity slider to the Options menu. This allows the guiding speed for all lorries and all input devices to be decreased, without affecting the maximum turn radius.”When experiencing lower frame-rates, our cars were harder to control. We traced this to some code that wasn’t handling severe modifications in frame rate effectively. The steering speed is now

really constant from 20 to 60 +FPS.”Last, we took a look at a bunch of tweaks to specific automobiles and changed some of them that were too twitchy in low-frame rates, including the gamer’s Archer Hella.

“There’s a new function that lets you”unstick “your automobile. “There are cases where our lorries can get beached or high fixated stuff in Night City,”CD Projekt stated. “We have now included an Unstuck feature that begins when you are speeding up and not moving. While holding down the accelerator, you can now rock the lorry forward or back, or turn it left/right. “There’s an alternative to turn

off double-tapping the movement motion to dodgeEvade and more options alternatives WASD bindings. “Dodge on double-tapping a motion key can be shut off in the Controls settings,”CD Projekt discussed.”The Dodge action can still be performed by double-tapping the Crouch (toggle)action key (default C). “It needs to now be more feasible to move WASD bindings around the keyboard. There still remain a couple of bindings that require to be addressed, but these ought to be fixed in upcoming patches.”That’s

it. There’s no word on how big the upgrade download is or when it will be launched. Back in January, patch 1.1 was released to deal with some more urgent concerns with Cyberpunk 2077, focused mostly on stability enhancements and efficiency upgrades. Digital Foundry’s Tom Morgan discovered it ironed out some of the issues with video game crashes and stability, but CD Projekt still has serious work to do in getting it to run smoothly on base consoles. And, eventually, re-introduced to the PlayStation Store.

“This is an essential action in addressing the behaviour of the authorities in our video game,”CD Projekt stated.” Analysing feedback on our driving model recommended a lot of players were having problems with the speed of the steering,”CD Projekt stated. “There are cases where our lorries can get beached or high centered on things in Night City,”CD Projekt stated. “Dodge on double-tapping a movement secret can be turned off in the Controls settings,”CD Projekt explained., but CD Projekt still has serious work to do in getting it to run smoothly on base consoles.

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