“Techland has a history of hiring individuals for which the team had ‘high hopes,’but it ended up in nothing,” one source said.”One such case for the designers was the hiring of Marc Albinet, a previous video game director from Ubisoft, that was supposed to reorganize how style is done in the studio.”We are currently working on creating an innovative game that millions of players around the world will love, and hence we are constantly looking for approaches that permit us to improve the transmission of intriguing and fresh concepts,”he said.”However, not every concept is a great concept for this task, and just the finest and consistent ones with the vision of the task will be implemented in our game.”Unfortunately, there’s still no indication of a Dying Light 2 release date: Techland said in January when it verified Selinger’s departure that it would” be sharing amazing news about Dying Light 2 soon,”however as of now there’s been no indication of what that news may be.
Dying Light 2 has actually had its share of battles given that it was announced practically three years earlier at E3 2018. Designer Techland made some really big promises concerning the effect of specific player option on gameplay and results, which would demand multiple playthroughs for anybody who desired to see more than half of the material it provided. But a planned release for spring 2020 was missed, and a new release date hasn’t been set. The video game likewise lost its lead writer, Pawel Selinger, who left previously this year after more than 20 years at the studio.A brand-new report on
Techland published by TheGamer recommends that the project may be going to pieces mainly due to problems at the studio, particularly concerning the”autocratic” management design of CEO Pawel Marchewka. Interviews with 10 current and previous staff members declare issues including an over-reliance on external experts who lack experience in the video games market (whose advice is typically disregarded anyhow), dispute at the production level, a high rate of personnel turnover, and micromanagement that some developers defined as”the eye of Sauron,”which has jointly had the result of removing the game of a”coherent vision. “”Techland has a history of employing individuals for which the team had ‘high hopes,’but it ended up in nothing,” one source stated.”One such case for the designers was the hiring of Marc Albinet, a previous video game director from Ubisoft, that was expected to restructure how design is performed in the studio. Even he, a veteran with
30 years of experience, couldn’t break through upper management that is more difficult to alter than the spin of the fucking Earth. “New hires and specialist who don’t follow the company line end up sidelined, according to another source, which ultimately results in their resignation or termination:” To make a career at Techland, you have to be subservient.”Techland’s insistence on utilizing its own internal innovation to power the game is also a stumbling
block, according to some workers. Dying Light uses the Chrome Engine, an exclusive 3D engine developed by Techland, but after the first video game was released the chief development officer at the time, Pawel Zawodny, desired advancement of
the sequel to be repeated in a more widely utilized engine, like Unreal or Unity, before bringing their work to the Chrome Engine. Marchewka, however, firmly insisted on everything being done in Chrome Engine 6.”It slowed everyone down and that disappointed everyone,”a source informed TheGamer. “He would ask why people aren’t working much faster and it was since the tech isn’t up to speed. We can work much faster, however we need to go here, and you’re not allowing us to go there. The experts know what the goal is, and they should be permitted the flexibility to do what’s
finest.”Zawodny, who now heads up CD Projekt Red’s Wroclaw studio, brought on experts of his own to assist develop a more conventional workflow, however much of their ideas were apparently not embraced. The system as it currently stands, one employee told TheGamer, is “a production pipeline that changes so rapidly and rapidly that it might also not exist.”More manufacturers have been employed to help get the wheels turning, however reportedly typically discover their efforts blocked be experienced employees.The report touches on a range of other concerns, such as manufacturers interfering in design decisions– one source stated manufacturers on Dying Light 2″can not hold the pipeline or milestones together, however they [have] time to argue or redesign about style”– and constant micromanagement from upper management, which jointly points to an environment of mayhem and aimlessness at the studio, and on Dying Light 2.
“What is going on in Techland is simply overall mayhem, not model,”a source stated.”There are a lot of examples where there is someone accountable for an offered function– like a game director picks something– but Pyza [creative director Adrian’ Pyza’Ciszewski] and Marchewka simply overwrite this because of some bullshit reason, like they’ve seen something working in a different way in other video games so we can do it like that. “Marchewka defended the studio and its procedures, saying that”trust and the circulation of concepts in a big organization is a complex concern.””We are currently dealing with creating an ingenious video game that countless gamers worldwide will love, and hence we are constantly trying to find approaches that permit us to improve the transmission of intriguing and fresh ideas,”he stated.”However, not every concept is an excellent concept for this project, and only the very best and constant ones with the vision of the project will be carried out in our video game.”Unfortunately, there’s still no indication of a Dying Light 2 release date: Techland said in January when it confirmed Selinger’s departure that it would” be sharing interesting news about Dying Light 2 quickly,”but as of now there’s been no indication of what that news may be. I’ve reached out to Techland for remark, and will update if I get a reply.