Ubisoft, especially, leads the charge with the likes of Assassin’s Creed Valhalla, The Division 2, and Immortals Fenyx Rising – all come completely equipped with at least an efficiency alternative, or run at 60fps by default on Xbox Series X, Series S and PS5. It’s clear that legacy constraints from PS4 Pro are still in place – there’s a vanishingly little performance advantage here opposite Xbox Series X, however it comes at the expense of a lower resolution on PS5. The situation changes up for next-gen: PS5 runs the resolution mode at a 1440p, while Series X delivers it at 4K even though both are touted as using up ultra HD support. Curiously, Series S just has a single mode, and it runs at 1440p30 simply like PS5’s resolution mode, putting the pixel count limitation on the Sony console into viewpoint. The notion that Series S’ default mode matches PS5’s resolution mode in image quality is also complicated: there’s simply the sense that Microsoft’s cross-generation SDK tools offer up more options to developers and that it isn’t a reflection on system capabilities.
The new console generation has so far been remarkable for gamers who like smooth, 60 frames per second gaming. Ubisoft, particularly, leads the charge with the similarity Assassin’s Creed Valhalla, The Division 2, and Immortals Fenyx Rising – all come totally equipped with at least a performance choice, or perform at 60fps by default on Xbox Series X, Series S and PS5. We can include another to the list here too: Ghost Recon Breakpoint. It was covered around next-gen’s launch, and while running in backwards compatibility mode, the doubling of frame-rate is a game-changing experience. The Division 2 tried the same trick but came unstuck rather on PS5, missing some visual flourishes found in every other version – even PS4 Pro. Speaking of which, there’s great news with The Division 2 here worth touching on before we get into Breakpoint properly.The Division 2
‘s Patch 1.31 (as it appears on the PS5 front-end) came out hot on the heels of our coverage and basically figure out all of the issues we had with it – specifically, screen-space reflections and volumetric fog are back. Recalling, this was likely an oversight from developer Massive Entertainment at the time; an easy flag for these settings that went untreated. It’s clear that tradition constraints from PS4 Pro are still in place – there’s a vanishingly small efficiency benefit here opposite Xbox Series X, however it comes at the cost of a lower resolution on PS5. All is well, where the big success remains that next-gen can now accomplish 60fps – a similar story to Ghost Recon Breakpoint.As a successor to
Ghost Recon Wildlands, Breakpoint had major aspiration at release. There are flashes of the big sandbox jungles in Crysis or Far Cry here. Physics for mud are stand-out too, and there’s just an amazing sense of flexibility to exploring the island- densely loaded as it is with woodlands, vehicles and secret coves, time of day changes and weather condition states. However as was so often the case on last-gen, a huge intricate world like this just performed at 30 frames per second. We had two modes-for graphics and resolution -however both shared a 30fps cap. The situation alters for next-gen: PS5 runs the resolution mode at a 1440p, while Series X delivers it at 4K although both are promoted as providing ultra HD support. Both are geared up with vibrant resolution scaling support however invest the majority of the time at these top-end limitations. The actual visual cosmetics of the 2 appears identical by and big- though Series X’s hardware-enforced 16x anisotropic filtering isn’t matched on the Sony machine. Oddly, Series S only has a single mode, and it performs at 1440p30 simply like PS5’s resolution mode, putting the pixel count limit on the Sony console into point of view. Keep in mind the problems we saw with The Division 2 on PS5? They’re fixed! We cover that-and Ghost Recon Breakpoint -in this two-part Digital Foundry video.Of course the new efficiency mode is what sets the brand-new variation of the video game apart. Only PS5 and Series X get this alternative, and it’s delivered at an expense to rendering resolution. When it comes to PS5 you’re looking at 1080p as the max resolution-the very same as PS4 Pro’s graphics mode. Performance mode modifies some settings, changing the ambient occlusion approach-however in basic it’s a very comparable visual setup. Series X on the other hand hits 60fps while rendering at a much greater vibrant 1440p. So that’s 2560×1440 in efficiency mode max, though here we do see adjustments in resolution to hold the frame-rate stable-least expensive being 2304×1296. There is some versatility on Series X, however in general it’s still pressing a much sharper photo than its PS5 equivalent. The upgrade is welcome on both makers, however it’s regrettable that the Sony device is still relatively overloaded by limitations more ending up being of the PS4 Pro. The good news is, the frame-rate upgrade is mostly solid on both makers, though we did encounter unusual dips on both PS5 and Series X that rapidly cleaned themselves up, and sometimes didn’t manifest once again in re-tests- really odd. The upgrade is palpable in general, massively improving the quality of the experience. While the improvement to frame-rate is stand-out, there are boosts to the resolution mode too -both consoles can now correctly lock to 30fps, improving the experience over their last-gen equivalents, but there is the sense of an absence of ambition here. Dynamic 1440p on PS5 while Series X provides 2160p is at chances with the system specs and of course, our experiences with numerous other video games. The concept that Series S’ default mode matches PS5’s resolution mode in image quality is likewise complicated: there’s just the sense that Microsoft’s cross-generation SDK tools offer up more alternatives to designers and that it isn’t a reflection on system abilities. In my view, it makes sense to run Series X on this mode for visual purists-to see 4K30 if that’s your tonic of option. Running at 1440p on PS5 does not appear like that much of an enhancement up versus 1080p60. Breakpoint, much like Ubisoft’s other works, makes a case for settling on 60fps as basic this generation -something rarely possible in more open-sandbox games last-gen. Whether this is sustainable for more technically pioneering efforts down the line stays to be seen, however for now at least, leaping from 30fps to 60fps is definitely a big upgrade-and one we wish to see rolled out for lots of more games in the future.
But there’s a huge resolution divide between Xbox Series X and PS5.