The Future of Siege: Crimson Heist, Year 6 Road Map & Gameplay Changes Outlined – SiegeGG

A new operator, a rework of the Border map, and two operator changes will come to Rainbow Six in the coming weeks as part of the totally free Crimson Heist update which kicks off Year 6. This operator can be unlocked by purchasing the premium tier of the Battle Pass when the brand-new season kicks off with it readily available for renown two weeks later on. Next up, one of the most irritating operators in the video game of Melusi will see her Banshee-SDs now be able to be destroyed with a single shot as soon as an operator is in its range. Throughout the prep stage, each assaulter can select to alter their operator loadout prior to the start of the round. The capability to manage your drones after death also suggests an early spawn peak for instance is a lot less painful than it previously was as long as drones are thrown out quickly.

A new operator, a rework of the Border map, and two operator modifications will pertain to Rainbow Six in the coming weeks as part of the complimentary Crimson Heist update which starts Year 6. Here’s a rundown of everything that was revealed earlier.

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Year 6 Road Map– New Ops & & Map Changes

As we see every February, the yearly roadmap was released today, detailing the prepared complimentary material that will be coming out over the next year.

As announced last year, there will be simply one brand-new operator each season and the “new” maps will instead be repairs of old, less viable maps.

The Road Map for R6S Year 6. Going season-by-season here’s what to expect throughout Year 6:

  • Season 1— A new operator from Argentina (Flores) and a rework to Border
  • Season 2— A brand-new operator from Nakoda– a group of indigenous individuals in Western Canada– and a casual rework of Favela
  • Season 3— A brand-new operator from Croatia as well as smaller modifications to a number of separate maps
  • Season 4— A new operator from Ireland and a rework to Outback

As this the seasonal occasions (Grand Larceny, MUTE Protocol, and so on) and smaller arcade video game modes (Golden Gun, Attrition, and so on) will continue as typical.

This year, the beginning of Year 6 likewise sees a brand-new logo design and brand-new essential art for R6S which consists of operators old and new operators alike:

New Attacker– Flores

Starting with Santiago “Flores” Lucero, the new two-speed, two-armor Argentian enemy brings the unique RCE-Ratero gadget, which is effectively a drone with a grenade connected to it.

Flores has four of these Rateros on top of 2 typical drones. Once activated, these drones will progress and can not be reversed or stopped. After 10 seconds (or less, if Flores triggers it in advance) the drone “anchors” down, making it unbreakable.

After another three seconds, it explodes in a radius and damage of a frag grenade and the surge itself can destroy all bullet-proof gizmos such as Maestros and Shields.

The drone can likewise anchor onto an unreinforced wall, which then makes a breaching charge-sized hole, and can also be utilized for vertical destruction and opening unreinforced hatches.

Like a regular drone, it can jump and can be destroyed with a single bullet before it anchors down. It is likewise damaged by Bandit or Kaid’s electrical energy and the variety of the Ratero’s surge is not far enough to ruin non-deactivated Mute Jammers, making them a clear counter.

Mozzie’s Pest will also catch the Ratero, however the Ratero will rather just break apart as if shot and will not have the ability to be controlled and will not blow up.

In practice, the Ratero can be used in the place of a grenade or Zofia charge to damage an especially frustrating piece of protector energy such as a Banshee, be used in conjunction with tough breachers to ruin Bandit wires to open a wall, or merely to force a protector to run out of an established position.

In this method, it somewhat eclipses the energy of Twitch, as Flores has more drones, his drones can kill a wider variety of gadgets, the drones are partly unbreakable and they can be used straight against operators, while each Shock Drone can do a maximum of just five damage.

Concerning loadout, Flores features Thatcher’s AR33 Assualt Rifle and Blackbeard’s SR-25 Marksman Rifle as primary weapon choices. To go with this, he has the only secondary of the Spetsnaz GSh-18 Handgun and the choice between a Claymore and a Stun Grenade as a secondary gizmo.

This operator can be unlocked by purchasing the premium tier of the Battle Pass when the new season begins with it available for renown 2 weeks later. This signifies the end of the yearly Season Pass design which has actually supported Siege’s totally free content for the last 5 years.

Operator Changes– Melusi, Goyo, Mozzie & & New Secondary Gadget

While future operator reworks were announced for Mira, Maestro, Fuze, and Finka, this season will see simply Melusi and Goyo undergo modifications.


The Gonne-6 is a single-shot explosive secondary weapon that can easily ruin bulletproof gizmos such as Evil Eyes, Deployable Shields, and Banshees. The weapon has simply one pellet, is bad for making holes in walls, and changes your secondary weapon in a major tradeoff.

The weapon is available to Glaz, Dokkaebi, Lion, Finka, Gridlock, Amaru, Iana, and Zero.


Next up, one of the most annoying operators in the game of Melusi will see her Banshee-SDs now have the ability to be ruined with a single shot once an operator is in its range. This makes them a lot easier to deal with by the opponents and frees up any energy this would have needed to e utilized somewhere else.


The explosive pack that used to come on the back of Goyo’s Volcán Shields now comes removed from the shield. They can be now connected to walls or floorings rather. This makes it simpler to clear by the assailants as the packs themselves can just be contended while the Volcán Shields typically had actually to be damaged to be cleared out.

For the protectors, on the other hand, this offers more alternatives for the Goyo in where to place the gadget, however it does stop the ability for the protectors to cover the site with six guards to hide behind.


While a much smaller offer, it is now much simpler to inform when your drone approaches one of Mozzie’s insects.

Future Changes

Can be found in future seasons are a number of other modifications. Both Maestro and Miras can now be shut down with a single melee while Finka will now be able to self revive herself with her nanotech ability. Fuze will also see more unspecified changes.

Map Rework– Border

Unlike last year’s reworks of Skyscraper and Chalet which redesigned large parts of the map, these changes to Border are rather modest and will likely be received more positively.

Ground Floor:

  • The Bathroom has been extended so that the soft wall in Tellers now links the two sites together
  • Half of the soft wall from Passport Check into Customs Inspection is now unbreakable
  • The door into Supply Room has been moved behind the shelves and there is now an open wall in between Supply and Customs

2nd Floor

  • In Armory Lockers there’s now an additional locker in front of the “sandwich window” while the lockers on either side of the window have actually been transferred to give a much better sightline from the window
  • There’s an exterior stairs from Crash Scene to the East Balcony
  • The doorway from East Balcony to East Stairs has actually been relocated front of the soft wall into Offices
  • Archives has been extended to include a big part of Office
  • There’s an interior pathway between East Stairs and Break Room
  • A variety of spawn-peek sightlines have been blocked including on West Balcony by the Security Room doorway

This amounts to more of a map update akin to Kafe and Clubhouse, rather than a complete rework we’ve seen in maps such as Chalet or Hereford Base.

This concentrate on fixing the competitive concerns rather than taking a total sledgehammer to the design will be invited by lots of after the less than favorable response Hereford Base received compared to the successes of Kafe and Clubhouse.

Gameplay Changes– Attacker Repick & & Activities after Death

In order to provide players more things to do during the round and to deal with the growing defense favored meta seen in the video game, a variety of major changes will eventually be added:

Attacker Repick

During the prep phase, each assailant can pick to change their operator loadout before the start of the round. This provides the ability to react to what setup they see is being brought by the defenders and respond accordingly.

Activities after Death

When a gamer dies they will be able to take control of any active drones or devices of theirs they have on the map. This includes spectacular with Echos, shooting with Maestros or Zero cams, and triggering Dokkaebi calls, Lion scans or Finka boosts.

This is a significant modification that will both keep casual gamers engaged and massively alter up the competitive roles and metas.

The capability to control your drones after death likewise implies an early generate peak for circumstances is a lot less uncomfortable than it previously was as long as drones are tossed out rapidly. Now, a dead player can drone in colleagues and assist in eliminates whereas before they ‘d be left on a colleague’s static drone.

Banner Mode

Being presented into the game is an activatable Streamer Mode which hides the player’s area, level, profile, and ping picture to create privacy and delays the line launch visuals to avoid line sniping. This mode will be updated throughout the year with capabilities to limit stream sniping coming later on in the year.

Significantly, this will be able to be utilized by anybody and so safeguards have actually been made to guarantee it can’t be abused. For instance, cheaters can still be determined and reported even while using the mode.

Cosmetics — Elite 2.0 & & New Partnerships

As always, the panel ended with a statement of an Elite which this season will be the Kali’s Masterframe Prototype uniform as seen in the panel’s animated brief. The elite will go live tomorrow:

Much more remarkably was the statement was Elite 2.0, as you’ll now have the ability to equip the different areas of the Elite set– the animation, uniform, and headgear– individually. This indicates you might for example have a G2 Sledge Uniform and Headgear on but the Elite animation or have your uniform of choice however keep the elite’s headgear on.

Lastly, a collaboration with Resident Evil was exposed, that includes an upcoming Zofia Elite skin in the design of Jill Valentine, one of the video game series’ primary lead characters. This is the 2nd tie-in statement following the Tomb Raider Ash Elite exposed at SI20.

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