Is Xbox Slowly Being Abandoned By Most Japanese Third Party Developers and Publishers? – GamingBolt

Let’s begin by looking at Capcom, who are really amongst the more prolific fans of Xbox platforms (and who get credit for being amongst the very first big Japanese publishers to pivot to the Xbox 360 at the dawn of the HD Era )., PlayStation and Nintendo multiplatform video games (Catherine Full Body, Persona spin offs, SMT re-releases)… but no real Xbox video games. NIS has studiously disregarded Xbox in big part, and stuck to making Nintendo and/or PlayStation video games; Falcom develops exclusively for PlayStation, with arrangements with other business (such as XSEED or NIS) to bring their titles to Nintendo and PC later (but still extremely hardly ever Xbox).

Let’s start by looking at Capcom, who are actually among the more prolific fans of Xbox platforms (and who get credit for being amongst the first big Japanese publishers to pivot to the Xbox 360 at the dawn of the HD Era )., we discover Square being much more ready to make exclusives for PlayStation or Nintendo, however not Xbox., PlayStation and Nintendo multiplatform games (Catherine Full Body, Persona spin offs, SMT re-releases)… but no real Xbox games. NIS has studiously neglected Xbox in big part, and stuck to making Nintendo and/or PlayStation video games; Falcom develops specifically for PlayStation, with arrangements with other companies (such as XSEED or NIS) to bring their titles to Nintendo and PC later on (however still very hardly ever Xbox). At this point it is becoming more and more clear that Xbox is beginning to lose the traction it has variously managed to acquire with the Japanese development and publishing neighborhood almost totally, and that we are looking at a future where the platform might get less Japanese developed titles than ever previously.

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