Bloober Team CEO Piotr Babieno can determine two turning points in the Polish developer’s history.As he discusses to
GamesIndustry.biz in a recent conversation, the first turning point can be found in 2014.”We released Basement Crawl for PS4, and in truth the video game is very famous due to the fact that it was the worst video game on PS4 at the time,”Babieno says. “We made a multiplayer video game and online multiplayer didn’t work correctly.”After redoing the game from scratch in order to make good on its pledges, Bloober Team reflected on its trajectory as a studio. “We recognized in 2014 that we worked mostly on titles that were trying to capture
other individuals and other teams that succeeded,” Babieno says.”So we attempted to do something we personally would take pride in. I decided we must concentrate on the genre that would be very near to our [tastes] “The business pivoted to psychological horror games, had an Early Access hit with Layers of Fear, and has developed a credibility ever since with Observer, Layers of Fear 2, Blair Witch, and most recently, the PC and Xbox Series X
“We released Basement Crawl for PS4, and in truth the game is extremely famous due to the fact that it was the worst video game on PS4 at the time,”Babieno says. The Medium was in fact the first of those scary video games Bloober Team conceived, however Babieno states it had to be back-burnered up until more capable hardware was offered to assist recognize the team’s vision.”Of course we have some core fans that come back to our video games because they’re Bloober Team productions, but it’s all about having a distinct selling proposal,” Babieno says.”I think if you’re developing a totally brand-new IP like with The Medium, systems like Game Pass are actually helpful due to the fact that gamers will learn about your brand name very fast,” Babieno says.While some industry-watchers have actually revealed hesitation about the long-term effect of Game Pass and how the “Netflix-for-games “subscription model could hurt developers, Babieno says he sees no drawbacks to it.”It’s very important for a game designer to reveal their game to as broad an audience as possible, “Babieno states.