Here’s a recent pattern in videogame discourse: now, whenever a game is postponed, the instant response from a large sector of the audience is, ‘Good – better that it be postponed than be another Cyberpunk’. CD Projekt Red made such a big mess they’ve inadvertently made life much easier for other devleopers!
So it is with New World, the much-delayed MMO from Amazon Games Studios. It’s been postponed once again and is now due to release in August.
Its development group put out the listed below video, describing the delay and a few of the functions they’re going to be dealing with in between now and release:
And seriously, take a look at the comments beneath the video. I scrolled down knowing there would be a Cyberpunk mention, and it’s right there in the very first remark.
The updates Bezos’s bestos are dealing with focus on mid- and end-game material – which is basically the whole video game, truly – and are based upon feedback from different closed beta tests. In the video, game director Scot Lane speaks about brand-new 5-player instance dungeons, a 20 vs. 20 endgame mode called Outpost Rush, plus brand-new zones, fishing, and a revamp to the crafting system. You can likewise check out these changes on the New World blog site.
Amazon Games Studios have had a lot of bad press recently, with multiple reports of dysfunction describing the failure and cancellation of the megacorp’s other games, consisting of MOBA Breakaway and hero shooter Crucible. Amazon say they’re not going to quit, but New World is their only staying revealed game.
Regardless of those other flops, and the frequent hold-ups to New World, I don’t believe this game is circling the drain. There is a cravings for MMOs of this scale and nearly no one else is making brand-new games like this. I’ve also checked out positive feedback from folks who played it throughout one beta or another. I can picture New World releasing to modest success and having enough momentum to keep updating, at least.
In the video, game director Scot Lane talks about brand-new 5-player circumstances dungeons, a 20 vs. 20 endgame mode called Outpost Rush, plus brand-new zones, fishing, and a revamp to the crafting system. Despite those other flops, and the regular delays to New World, I do not believe this game is circling around the drain. There is a cravings for MMOs of this scale and nearly no one else is making brand-new video games like this.