Will take motivation from ‘death game’ sub-genre.
Keiichiro Toyama – the developer and director of Silent Hill, Siren, Gravity Rush, and more – has teased his new studio’s approaching scary task, sharing a couple of tantalising tips and some appropriately unnerving principle art in a new developer video.Toyama, you might recall, left SCE Japan Studio(where he had actually worked for over 20 years)at the tail-end of 2020, announcing his new company, Bokeh Game Studio, at the same time. Bokeh is likewise home to numerous other SCE Japan Studio alumni -consisting of Gravity Rush lead designer Junya Okura and Kazunobu Sato, who worked on The Last Guardian and Puppeteer-
and the group’s very first job will see Toyama going back to his scary roots. Focus-Keiichiro Toyama.Toyama shares a few insights into this still-unnamed project in a newly released advertising video for Bokeh, describing,” The view I have of scary is the everyday life being shaken. Instead of showing scary things, it must question our position, make us challenge the truth that we’re living in harmony … I would like that to be the style of my next game.”However, rather
than focussing on pure scary, Toyama says he wishes to keep components from the category while making participants” feel exhilarated when playing”. To that end, he’s drawing motivation from the popular ‘death video game’sub-genre, which he typically enjoys and reads.”These works tend to add home entertainment to somewhat harsh worlds,”he describes.” You have these regular individuals driven into unreasonable
scenarios. They’re on the edge mentally, while handling action or drama. This affected me and I think it will show in my next video game.”That’s all the information Toyama is relatively going to share at the moment, but the video discuss a number of other subjects, while likewise
providing up a number of striking concept art images, varying from odd insectoid animals living in human flesh to eerily splintering faces and other stumbling scaries. It is, in other words, well worth taking a look at if you desire some early mean where Toyama’s creativity may take him-and us- next.