4A Games Tech Q&A – RTX 3000 Is in a ‘Different League’ for RT Performance, But AMD’s Approach Is More Flexible – Wccftech

With regards to ray tracing particularly, how would you identify the different abilities of PlayStation 5 from Xbox Series X and both consoles from the freshly released RTX 3000 Series PC graphics cards? At 4A Games, we currently do custom-made traversal, ray-caching, and use direct access to BLAS leaf triangles which would not be possible on PC. When it comes to fast storage, both PlayStation 5 and Xbox Series X seem to have a design benefit compared to PC.

With concerns to ray tracing particularly, how would you identify the various capabilities of PlayStation 5 from Xbox Series X and both consoles from the recently launched RTX 3000 Series PC graphics cards? What I can state for sure now is PlayStation 5 and Xbox Series X currently run our code at about the exact same efficiency and resolution.As for the NV 3000-series, they are not similar, they are in various leagues in concerns to RT efficiency. At 4A Games, we already do custom-made traversal, ray-caching, and use direct access to BLAS leaf triangles which would not be possible on PC. There’s been much talk within the game advancement community about the possible drawback of having to support a lower minutes specification with the Xbox Series S, particularly for its limited RAM. When it comes to fast storage, both PlayStation 5 and Xbox Series X appear to have a style advantage compared to PC.

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