Fights can include hundreds of people fighting at as soon as. The video game’s Steam page states Manor Lords is the work of a solo developer, however there’s no shortage of detail in every part of the video. Your units can have swords, spears, or bows; there are various melee stances, so you can purchase your people to stand their ground or retreat in formation; there are different weather condition types that will obviously affect on battles.
It seems like medieval city builders are experiencing a resurgence, in between early access games like Foundation and up-and-comers like Farthest Frontier. Manor Lords is another example. It’s a middle ages strategy video game in which you do the normal thing of bossing tiny people to chop trees and tend farms, however what separates it from the others mentioned is that it’s also got large-scale battles, Total War design.
There’s a new trailer listed below that breaks down how those battles work, and it looks terrific – particularly considering it’s the work of simply one individual.
Battles can include hundreds of individuals combating simultaneously. The trailer reveals the methods in which you can order your soldiers into various formations, and kit them out with different devices. There’s a slider, for example, where you can decide how numerous of your people you desire to offer helmets to (and how numerous people you dislike and hope get beaned to death, I think).
Truthfully, there’s a part of me that’s awaiting the other shoe to drop. The video game’s Steam page says Manor Lords is the work of a solo designer, but there’s no lack of information in every part of the video. Your systems can have swords, spears, or bows; there are different melee positions, so you can purchase your individuals to stand their ground or retreat in development; there are various weather types that will apparently influence on battles. There are horsies.
While the above video shows the current work on the fight system, the video below provides a summary of the entire game – and there’s a lot more going on. The video game’s map is split into regions, and the buildings you construct in a region enable you to specialise what it produces based upon the resources present. You tax your population to raise funds, give money to the church to win influence, conduct diplomacy (ie. send insults) to competing lords, and your armies can grow from a peasant militia with improvised weapons to a lord’s retinue kitted out with the finest armour.