In an 2020 year-in-review wrap-up of Steam, Valve kept in mind of SteamVR’s development over the in 2015.
The company stated that Steam saw 1.7 million users experience a VR video game for the very first time in 2020, while SteamVR users overall delved into more than 104 million VR sessions.
Valve today shared a handful of brand-new stats revealing the growth of VR on Steam throughout 2020.
Playtime increased as well, Valve said. VR sessions on Steam in 2020 have actually balanced 32 minutes, which the company said represents a 30% increase throughout the years prior.
Maybe most surprisingly, the company said that VR game revenue grew by 71% on Steam in 2020, with a massive 39% of that coming directly from Half-Life: Alyx— more cementing the video game’s mark on the industry. Image courtesy Valve didn’t share any sales figures for its Index headset, but stated need was”consistently high”throughout the year, and kept in mind that it had struggled to stay up to date with need until late 2020.———- While these stats represent a check out just the Steam portion of
seemed a big year across the market with the launch of brand-new headsets, like Quest 2 and Reverb G2, Beat Saber going double platinum, and Quest 2 surpassing the original Quest’s variety of month-to-month active users less than 7 weeks after launch.