The botched launch of “Cyberpunk 2077” – The Economist

The peculiar cocktail of success and awkward failure of”Cyberpunk 2077 “is an allegory for Europe’s video-game industry at large. Capital is constantly relatively limited in Europe compared with America, but specifically when it comes to video games, points out Matti Littunen at Bernstein, a broker. Frequently continental financiers have no interest in the genre.Just as Europe failed to produce its own Amazon or Facebook, so too has it failed to control the platforms that control video games.

The peculiar cocktail of success and embarrassing failure of”Cyberpunk 2077 “is an allegory for Europe’s video-game industry at big. In an industry worth$140bn every year, approximately 3 times worldwide box office for movies, this is a helpful ability to have.Yet Europe’s success in the sector has its limitations. Capital is always relatively scarce in Europe compared with America, but particularly when it comes to video games, points out Matti Littunen at Bernstein, a broker. Frequently continental investors have no interest in the genre.Just as Europe stopped working to produce its own Amazon or Facebook, so too has it stopped working to control the platforms that control video games. In the minds of Europe’s lawmakers, 20th-century industries on which the continent built its wealth– cars and trucks, chemicals, banks– are still king.

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