In a video launched by CD Projekt Red today, the Polish video game developer’s co-founder Marcin Iwiński has made a public apology for the lacklustre PS4 and Xbox One efficiency of Cyberpunk 2077, along with explaining a few of the troubles leading up to the game’s launch.Opening by referring
to Projekt Red’s policy of being honest with its customers, Iwiński states that he and the whole leadership group are “deeply sorry”for how the PlayStation 4 and Xbox One versions of the game”did not meet the quality standard [CDPR] wanted it to satisfy”.
Further, he implores viewers to not fault the development groups for what occurred, but rather indicates that the blame ought to be worn by Iwiński himself and the board, whose decision it was to launch the video game in its current state.
Dear players, Below, you’ll discover CD PROJEKT’s co-founder’s individual explanation of what the days leading up to the launch of Cyberpunk 2077 appeared like, sharing the studio’s viewpoint on what occurred with the game on old-generation consoles. pic.twitter.com/XjdCKizewq!.?.!January 13, 2021 Iwiński continues tomention a few of
the hardware and technical roadblocks the team stumbled upon in later stages of development, mentioning in specific their misdirected approach of”desiring to make the game appearance legendary on PCs, and then adjusting it to consoles– particularly old-gens”and ignoring the hardware gap.The co-founder then carries on to the company’s future strategies and commitment to fixing the issue–“our supreme objective is to repair the bugs and crashes players are experiencing throughout platforms, please anticipate larger and smaller spots regularly”. To that end, Iwiński presents a roadmap of the next year showing CDPR’s strategies to roll out spots 1.1 and 1.2 in the coming weeks prior to embarking on a string of updates, improvements, complimentary DLC content, and a complimentary next-gen console upgrade in the 2nd half of 2021. This indicates that the totally free DLC that was aiming to drop early in the year may be held off a bit longer in order to prioritise more critical game-fixing patches . For more information about the development being made on Cyberpunk 2077’s more development, including information about enhancements and updates, totally free DLCs, and more, please go to https://t.co/vfY3xxCM1G pic.twitter.com/6U28q8pcVH!.?.!January 13, 2021 Balancing hold-ups with expectations Thanks in no small part to the extensive praise and success of CDPR’s previous AAA title, The Witcher 3, there was a substantial amount of buzz surrounding the release of Cyberpunk 2077,which was initially announced to
the world in May 2012 with a teaser trailer arriving January of 2013. This community expectation, paired with the studio’s grand vision of the scope of the game and its open-ended nature, made for immense pressure during advancement, and staff worked overtime towards completion of the cycle as the game saw multiple hold-ups.
With the game in the pipeline for so long, and several release windows being pushed back, the dev business needed to stabilize the loss of community assistance it would receive for further postponing the title’s release(specifically thinking about the timing of next-gen console launches)andpolishing the video game to an acceptable standard.Now, considering the offering of complete refunds of certain versions of the game and the mixed important reception, it may have eventually paid off for CDPR to postpone Cyberpunk 2077’s release even further, until sometime in 2021.
Dear players, Below, you’ll find CD PROJEKT’s co-founder’s personal description of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what took place with the game on old-generation consoles. To that end, Iwiński provides a roadmap of the next year showing CDPR’s strategies to roll out spots 1.1 and 1.2 in the coming weeks prior to embarking on a string of updates, enhancements, complimentary DLC content, and a free next-gen console upgrade in the 2nd half of 2021.