Ten years earlier, attempting to dominate Super Meat Boy ended up being a weekly routine for me and my pals. We ‘d take turns tossing ourselves at the most recent agonizing plan of spinning blades, lava, missiles and near-impossible wall leaps till we couldn’t take it anymore, passing the pad around up until someone finally made it one level further. Mistime a jump and you ‘d explode in a splatter of red that stained the level, etching a record of your failures on the architecture. It’s one of the most hard video games I’ve ever played, and yet I remember it so fondly– I can still summon the precise layouts of particularly terrible levels, and the rush I felt on conquering them.Super Meat Boy Forever was initially developed as a smartphone-friendly variation of the initial, but in time it evolved into a follow up. This time Meat Boy(or Bandage Girl, the damsel elevated this time around to a player character )moves under their own unstoppable momentum, and our task is to dash and leap at the ideal time. The levels are now arbitrarily generated, with enemies and layouts that remix themselves whenever you start a brand-new video game. In theory this makes it infinitely replayable, a fount of continuous, unpredictable challenge– however it loses so much in the transition that I didn’t seem like going back to it.The pain and the satisfaction of platformers such as this is their accuracy: the controls should be so tight, the jumping and running so completely foreseeable, that your failures are always your own. In Super Meat Boy Forever, however, enemies can turn up in specifically unreasonable places, and the architecture of the levels sometimes feels thrown together instead of thoroughly positioned by human hand. Its difficulty feels vindictive instead of lively, and unusually soulless, like trying to beat a computer system at chess. For all its challenges, it felt as if I might feel the developers cheering me through the initial Super Meat Boy’s death chambers, prepared me onwards. Here, the algorithm is coldly indifferent to your efforts, and, regardless of the unique art and eccentric ambiance, the video game is a penalizing gauntlet that’s not worth running.