It’ll add two new playable characters along with thousandses of brand-new products, managers, levels, and such. > I still play Isaac routinely, 6 years and 1200 hours of playtime down the line, so brand-new Isaac sounds possibly excellent. The big brand-new managers– Hush, Delirium, and Ultra Greed– are especially tiresome thanks to a new armour system which means even a strong run can’t squash them, due to the fact that paradise forbid we get to have enjoyable after constructing a good run. As excellent as Antibirth the mod is, many of its additions are far more challenging and complex than main Isaac, and I worry how it may turn under its influence. Or maybe the rise of new blood with brand-new concepts will be a moderating influence and raise it to new heights.
It’ll include 2 new playable characters along with tons of new products, managers, levels, and such. The huge brand-new bosses– Hush, Delirium, and Ultra Greed– are especially tedious thanks to a brand-new armour system which implies even a strong run can’t crush them, since heaven forbid we get to have enjoyable after developing a good run. Or possibly the surge of new blood with brand-new ideas will be a moderating impact and raise it to brand-new heights.