Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others – Eurogamer.net

Xbox Series X has twice the GPU power of Xbox One X, so it stands to reason that One X’s 4K30 quality mode ought to shift to 4K60 on the brand-new X. Meanwhile, Series S delivers function parity and operates at 1080p rather. Looking carefully at textures, Xbox Series X delivers improved texture quality compared to its Series S equivalent. There are likewise extremely substantial loading time improvements: packing from the menu to the open world takes 61 seconds on Xbox One X, dropping to simply 18.5 seconds on Series X. Loading up a user-made racing event on Xbox One X takes 25.5 seconds, decreased to just 11.5 on Series X. For the Series consoles, that means that headlight shadows at night are not present in races, just in the open world-they’re present in both at 4K30 on One X. Most complicated of all is the complete lack of screen-space ambient occlusion (SSAO) -so while areas in shadow on Xbox Series X may possess a high resolution, they do not have credible shading and look extremely plain. Focusing on Series X particularly, offered the GPU and CPU differential here gen on gen, I do wonder why there are any concessions to visual quality at all- you look at the wealth of improvements found in Gears 5 on Series X, not to discuss the resolution differential between X and S consoles and it’s clear that Forza Horizon 4 isn’t delivering the exact same kind of improvement.

Forza Horizon 4 isn’t just one of the finest Xbox exclusives, it’s likewise among the greatest racing video games ever made. A couple of years back, we admired excellent Xbox One, One X and PC variations – and liked the manner in which Microsoft’s improved console used the alternative of 1080p60 racing, a first for the series. With the arrival of Xbox Series X and the junior S, 60fps is now the requirement. Benefits for the new version appear to see throughout the board, but remarkably – and disappointingly – there are some visual lowerings too.With this

new spot, Forza Horizon no longer has multiple performance modes to select from. In theory, it needs to no longer need them. Xbox Series X has two times the GPU power of Xbox One X, so it stands to factor that a person X’s 4K30 quality mode should shift to 4K60 on the new X. Meanwhile, Series S provides feature parity and runs at 1080p instead. Put them side by side, and the quadrupling of resolution is apparent and greatly helps the video game’s presentation. Forza Horizon 4 mostly occurs outdoors with a great deal of distant information, foliage, and thinner geometry components – so this increased resolution means a much greater fidelity at a range and a minimized amount of aliasing and flickering across the entire image. Looking carefully at textures, Xbox Series X provides improved texture quality compared to its Series S equivalent. Partially, this is because of resolution however environmental texture quality is likewise enhanced.

Another upgrade that comes with the generational shift is stemmed from the much faster storage and CPU, resulting in a huge reduction in lag in the user interface. There are likewise extremely substantial loading time improvements: filling from the menu to the open world takes 61 seconds on Xbox One X, dropping to simply 18.5 seconds on Series X. Loading up a user-made racing event on Xbox One X takes 25.5 seconds, reduced to simply 11.5 on Series X. This reduction in downtime is exceptional and generally makes the open world and event-based nature of the game a lot more satisfying. Given that both Series consoles have similar architectures, they also have similar packing times. I tested primary menu to open world loading on both makers and saw nigh-on identical results.

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The Forza Horizon 4 Series X/ Series S upgrade video analysis.Performance likewise looks

outstanding on both machines. I have played a variety of user-created racing events and spent a lot of time driving around the game in various weather conditions and it’s tough to fault the delivery from either of the new Series devices. The open world efficiently runs flawlessly (bar a curious stutter on Series X I might not recreate) and there is only the most small of slowdown in events, typically before the racing begins – which is essentially undetectable given that there is no user control.Again, performance

between both machines seems to be basically like-for-like, but a few more dropped frames did manifest on Series S. It’s mostly irrelevant to the gameplay experience, but the fact they are there at all is confusing: Xbox Series S is developed to run native 4K content at 1440p. Here, 33 percent of the rendering power is released to provide just 25 percent of the pixels- there need to be overhead here, however that doesn’t quite seem to be the case with actual in-game efficiency. Of course, there’s more to a game

than resolution and frame-rate – the quality of the pixels is of paramount value. Back in 2018, I found that Xbox One X’s two graphical modes performed at various settings for numerous aspects of the video game. To hit 1080p60, Playground pared back movement blur, reflection quality and world cars and truck information, and disabled night shadows cast by your headlights. Car reflections in the 60fps mode were a mix of ultra and high for their resolution and the quantity of objects drawn, however they performed at 30fps like PC’s low setting. So for Xbox Series X, I expected all of these compromises to be gone; I can be found in expecting One X’s 4K30 quality mode running at 60fps but sadly that is not the case.You do get some upgrades -cars and truck design quality is improved, while the real-time probe reflections used to cars now

run at 60fps too, unlike Xbox One X. Unfortunately, very little else is improved over the 1080p60 mode on Xbox One X, so by extension, we’re missing functions found in One X’s quality mode. For the Series consoles, that implies that headlight shadows during the night are not present in races, only outdoors world-they’re present in both at 4K30 on One X. Most complicated of all is the total lack of screen-space ambient occlusion (SSAO) -so while locations in shadow on Xbox Series X may have a high resolution, they lack believable shading and look extremely plain. Not as important, motion blur is still utilizing the similar, lower sample count discovered on the Xbox One X 1080p60 mode and it is likewise utilizing the brief shutter speed option as found on PC, so it is almost unnoticeable in the majority of scenes. My biggest problem here is that total, the visuals merely don’t look as excellent as the 4K30 quality mode on Xbox One X. There are other problems too -like the truth that third-person chauffeur designs upgrade their animations at 30fps on Series consoles, while whatever else performs at 60fps. This is not a problem with Playground’s original code, as the PC variation runs these animations at the appropriate frame-rate. It’s also worth explaining that all of these issues are present on both Xbox Series X and Series S-they are successfully the exact same game, just operating with various resolution targets. However, concentrating on Series X particularly, offered the GPU and CPU differential here gen on gen, I do question why there are any concessions to visual quality at all- you look at the wealth of enhancements discovered in Gears 5 on Series X, not to mention the resolution differential between X and S consoles and it’s clear that Forza Horizon 4 isn’t delivering the same kind of improvement. In general, my response to the Forza Horizon 4 upgrade for Series consoles is blended. This is still among the finest driving video games ever made, it still looks stunning and the quality of life improvements delivered by the much faster CPU and

storage are much appreciated, while the benefits of 60 frames per second in this genre can’t be downplayed. Nevertheless, it can’t be right that a next-gen upgrade needs to compromise on visual functions when we understand the hardware can more. We did share our findings with Microsoft as quickly we saw that something was wrong-and we’re informed that SSAO might well be back in the very first title upgrade. With a studio as gifted as Panic Button on advancement duties, I remain confident that Series X and S will provide the definitive Forza Horizon 4 console experience in the fullness of time -without any compromises.

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