Devil May Cry 5: Special Edition – the first PS5 vs Xbox Series X platform comparison – Eurogamer.net

We have numerous rendering modes offered-a basic’regular ‘native 4K alternative, ray traced quality and efficiency modes, plus a high frame-rate mode aimed at 120Hz gaming. In regular mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms -around eight per cent. High Frame-Rate Mode: This mode keeps a 3840×2160 target resolution, however accomplishes it utilizing image restoration techniques -efficiently clever upscaling from a smaller sized native resolution. It’s opinion on our part, but there is the sense that there’s a graphics API bottleneck here that effects efficiency on the Xbox side in some circumstances, while PS5 simply powers on.Ray Tracing Performance Mode: This runs at native 1080p on both platforms, with full ray traced reflections plus frustrum-aligned voxel fog, which changes the lighting. Ray Tracing Quality Mode: This ramps resolution back up to 3840×2160, but it’s utilizing the very same image reconstruction method used in the high frame-rate mode in order to increase performance.

We have numerous rendering modes offered-a basic’regular ‘native 4K alternative, ray traced quality and performance modes, plus a high frame-rate mode intended at 120Hz video gaming. High Frame-Rate Mode: This mode maintains a 3840×2160 target resolution, however accomplishes it utilizing image reconstruction strategies -effectively smart upscaling from a smaller native resolution. Ray Tracing Quality Mode: This ramps resolution back up to 3840×2160, but it’s using the same image restoration strategy used in the high frame-rate mode in order to enhance performance.

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