Hades – Zero Punctuation – The Escapist

They’re generally not my favourite games to play, however; the fight generally gets a touch grindy when there is battle and the less said about Pyre the surprisingly well composed high school basketball simulator the better, however they’re definitely some of my favourite video games to talk about. Hades is a hack and slash roguelite, and you understand how that goes, death resets you to the start and re-randomizes the map so get ready for an experience like trying to penetrate a brick wall by jabbing it with a stitching needle n +1 number of times. Twenty-odd runs down the line I was getting the sense that the combat had actually ended up being something I was more slogging through than taking pleasure in. The opponent health bars get a bit spongey and your button pressing gets a bit mashy and the action gets hard to follow amidst all the swishy results and entirely it ends up being a really potato salad-y experience. As I said, Supergiant are very big on incorporating narrative with gameplay and that’s very much what’s going on here, if Zagreus might simply cruise through the underworld first go on a surfboard made of skeletons then you ‘d never ever get the desired sense of hopelessness, but even understanding that, the obligation to grind runs past the point where it starts feeling samey is what juuust loses me at the end.

Hades is a hack and slash roguelite, and you know how that goes, death resets you to the start and re-randomizes the map so get ready for an experience like trying to penetrate a brick wall by jabbing it with a sewing needle n +1 number of times. The opponent health bars get a bit spongey and your button pressing gets a bit mashy and the action gets hard to follow amidst all the swishy impacts and completely it ends up being a really potato salad-y experience. As I said, Supergiant are really huge on integrating narrative with gameplay and that’s very much what’s going on here, if Zagreus might simply cruise through the underworld first go on a surf board made of skeletons then you ‘d never get the desired sense of despondence, however even understanding that, the obligation to grind runs past the point where it starts sensation samey is what juuust loses me at the end.

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