This Xbox Series X feature gives more control over storage – if developers opt in – TechRadar

As the install sizes of video games have actually gotten bigger, storage space on consoles has actually ended up being more vital, so it’s something of a relief to understand that in the next generation Microsoft is intending to use gamers a bit more control over the space their games use up.

Speaking on the recent Xbox podcast (by means of GamesRadar), Xbox director of program management Jason Ronald stated that when it comes to the Xbox Series X and the Series S it’ll be possible to selectively uninstall parts of some games in order to maximize storage space. This is, nevertheless, depending on a game’s designer deciding in to use the function.

“Even beyond the hardware, we’ve actually made user interface enhancements to make it easier for you to manage your storage. As an example, one of the new functions we’re including is in fact for, if a title chooses to support it, the capability to selectively uninstall different elements of the video game.”

“Let’s say you play a project as an example, and then you desire to focus exclusively on multiplayer,” Ronald discussed, “If the developers chose to support it, you can actually uninstall the project itself, so that you can be more in control of how you’re in fact using your storage, so you actually get the most benefit out of the offered storage that you have.”

Not an Xbox unique

This level of control isn’t a function that will be unique to Xbox, however. Talking to Wired in 2019, Mark Cerny stated that the PS5 will allow for more “configurable setup” as it’ll use “finer-grained access” to game data instead of treating it “like a huge block”. Wired itself clarified that this would indicate, for instance, the capability to only set up a game’s multiplayer or set up whatever and then erase the single gamer project once it’s finished.

Although Sony and Microsoft are highlighting it for their next-gen consoles, this modular approach to installation is actually something we’ve seen crop up in some type in a couple of current generation games, revealing that designers are interested in using it. As the size of Modern Warfare, for instance, has swelled, console players have been able to select parts of the game to uninstall in order to make it more workable.

The storage of the next generation consoles has actually been a topic of discussion just recently after it was exposed that 802 GB of the Xbox Series X’s internal 1TB SSD will be complimentary to utilize, while some install sizes on the PlayStation Storefront made it clear that games aren’t going to be getting any smaller.

It’s safe to say that in a world of large live service video games, more control over setup and storage is appealing and we can just hope that with Sony and Microsoft pressing it as a function of their next generation consoles we’ll see it become more prevalent and more structured.

No spam, we promise.”Even beyond the hardware, we’ve really made user interface enhancements to make it much easier for you to handle your storage. This level of control isn’t a feature that will be special to Xbox. Although Sony and Microsoft are highlighting it for their next-gen consoles, this modular approach to installation is in fact something we’ve seen crop up in some form in a couple of present generation video games, revealing that developers are interested in utilizing it.

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